Rogue Professions

Professions for Rogue

Profession notes for the crafted tools, material flow, and choices that fit this class's leveling route.

Rogue professions (3)

Professions

Leatherworking for Armor

Armor kits and crafted leather or mail pieces give beast-heavy routes a predictable gear path.

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Armor kits add margin when a Rogue opener turns into a longer fight. Wicked Leather fills level 50–58 gaps when fresh-server Auction House listings are sparse.

Professions

Hardcore Profession Packages by Class

Class profession defaults, alternatives, and the tools each package adds to a difficult route.

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Default: Mining plus Engineering. Rogue already has Sap, stuns, and Vanish. Engineering adds room control before Vanish is needed. Alternate: Herbalism plus Alchemy for a slow solo route. Early Skinning plus Leatherworking can cover leather gear gaps.

Professions

Engineering for Pull Control

Bombs, Target Dummies, and Sapper Charges add a stun, threat handoff, and area damage when a pull widens.

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Sap, Kidney Shot, and Vanish handle the first control cycle. Engineering adds another. Bomb the room after opener control fades, drop the dummy, then use Vanish through the attention it bought.