Dungeons
Read the pull, agree on the exit, and set the pace before the group enters the next room.
All dungeons (15)
Zul’Farrak: Top of the Stairs
Clear to the staircase, fight from the top, kill troll healers, and use a wall for Gahz’rilla’s knockback.
Wailing Caverns: Cave Route and Runner Control
Set the cave route and stop runners before they find a side path. The escort is optional.
Uldaman: Assign the Adds Before the Stone Wakes
Stone stewards, long respawn timers, and the Archaedas event make Uldaman a route and add-assignment check.
Sunken Temple: Clear the Floor You Stand On
One-way drops, troll minibosses, dragonkin cleaves, and Eranikus’ Deep Sleep require a floor-by-floor route and a named backup heal.
Shadowfang Keep: Pull Back From the Stairs
Pull casters around a clear corner, then manage Springvale and Arugal with interrupts ready.
Scarlet Monastery: Wing-Specific Pull Rules
Graveyard, Library, Armory, and Cathedral each need their own pull plan, target calls, and cooldown timing.
Razorfen Kraul: Fight the Fear Against a Wall
Fear, silence, bat riders, and tight corridors make line-of-sight pulls and wall positioning central to Razorfen Kraul.
Razorfen Downs: Reset Before the Gong
The undead half brings diseases, blind corridors, and a gong event that needs full health, mana, and a clear group call.
Ragefire Chasm: Early Pull Discipline
Cramped rooms, early toolkits, Taragaman, and Jergosh’s Immolate make RFC a dungeon that needs clear pull calls.
Maraudon: Route and Reset Discipline
Choose purple, orange, or inner before zoning, then prepare for larva pulls, water use, and Princess Theradras’ dust field.
Hardcore Dungeon Discipline: Stop Before the Wipe
Set the pull location, reset call, and leave condition before the first room becomes a larger pull.
Gnomeregan: Take the Long Way
Alarm bots, vertical routes, and patrol chains turn shortcuts into a second pull. Take the long route and reset often.
Deadmines: Stairs, Runners, and the Ship
A low-level Alliance dungeon with runners, corners, stair pulls, and a ship that needs a reset before boarding.
Blackrock Depths: Pick a Wing, Keep It
Arena, bar, Incendius, or emperor: agree on the BRD route and stop point before entering.
Blackfathom Deeps: Keep the Group Together
Stay together through the murloc rooms, patrols, and altar event. BFD punishes a group that drifts apart.