Zones
Zones
See when to arrive, what kills people there, and which quests are safe to leave behind.
All zones (4)
Zones
Tanaris
Use open terrain for Wastewander and pirate camps. Roots, respawns, and Silithid tunnels remove the exit from a pull.
Zones
Stranglethorn Vale
Work north first, then move south after 37. Dense camps, stealth cats, and troll healers make the long chain unsafe to rush.
Zones
Duskwood
Quest from Darkshire outward, check the road for Stitches, and pull Worgen caves back toward the entrance.
Zones
Desolace
Desolace has long runs between scattered camps, so a broken pull can leave the character far from help or a quick reset.