Professions
Choose the tool that solves the current problem, keep its materials stocked, and leave a craft behind when the route no longer needs it.
All professions (14)
Tailoring for Bags and Cloth Gear
Tailoring provides bag space first and cloth gear upgrades from materials already dropping on the route.
Skinning for Leather and Gold
Skinning provides leather and steady gold from beasts already on the route.
Mining for Engineering and Blacksmithing
Mining supplies Engineering and Blacksmithing. Take the vein only when the route in and out is clear.
Leatherworking for Armor
Armor kits and crafted leather or mail pieces give beast-heavy routes a predictable gear path.
Herbalism for Alchemy
Herbalism supplies Alchemy and adds gold to a route when the herb is already in a safe place.
Hardcore Profession Packages by Class
Class profession defaults, alternatives, and the tools each package adds to a difficult route.
Fishing for Food and Supplies
Fishing feeds Cooking, funds supplies, and gives you a safe recovery pause between difficult pulls.
First Aid for Recovery
Bandages turn cloth into recovery, create reset windows, and help manage poison between pulls.
Engineering for Pull Control
Bombs, Target Dummies, and Sapper Charges add a stun, threat handoff, and area damage when a pull widens.
Enchanting for Gear Upgrades
Minor Speed, early wands, and gear enchants improve the character's baseline. Choose another profession for immediate pull recovery.
Cooking for Recovery
Food restores health between pulls, provides buffs at higher levels, and keeps a Hunter pet fed.
Choosing Hardcore Professions
Choose a profession package for the failure pattern you see, then keep its materials and tools current.
Blacksmithing for Weapon Upgrades
Mining and Blacksmithing keep Warrior and Paladin weapon damage close to the level band.
Alchemy for Hardcore
Potions and elixirs give you recovery, movement, and a reliable use for the herbs you gather.