Dungeons

Deadmines: Stairs, Runners, and the Ship

A low-level Alliance dungeon with runners, corners, stair pulls, and a ship that needs a reset before boarding.

Buff My Pet Editorial
Classic Hardcore · quest-run prep

Deadmines: Stairs, Runners, and the Ship quest-run prep board

Lock in every pickup before you enter. Follow the four phases to protect bag space, finish objectives in a deliberate order, and leave when the named failure state begins.

Level note: Card levels are quest acceptance minimums, not dungeon level recommendations.

  • RulesetClassic Hardcore Era
  • Quest records6
  • Prep phases4
  • Dungeon mapNot required
  1. Before you travel

    Prerequisites

    Confirm level, faction, shareability, required chains, and optional breadcrumbs before the group forms.

  2. Build the run

    Pickup

    Collect the whole packet before the entrance so one missing quest does not split the group.

    • The Defias Brotherhood #166 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Starts from
      Gryan Stoutmantle
      Location
      Sentinel Hill tower, Westfall
      Pickup timing
      Finish the Defias Traitor escort and accept the VanCleef step before the group leaves Sentinel Hill.
    • Red Silk Bandanas #214 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Starts from
      Scout Riell
      Location
      Sentinel Hill tower, Westfall
      Pickup timing
      Pick it up when the final Defias Brotherhood step unlocks, before the group travels to Moonbrook.
    • Oh Brother. . . #167 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Starts from
      Wilder Thistlenettle
      Location
      Dwarven District, Stormwind
      Pickup timing
      Take it before the Westfall trip and finish it only while the full party is clearing the approach mine.
    • Collecting Memories #168 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Starts from
      Wilder Thistlenettle
      Location
      Dwarven District, Stormwind
      Pickup timing
      Carry it only when the party already plans to clear the undead branch in the approach mine.
    • Underground Assault #2040 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Starts from
      Shoni the Shilent
      Location
      Dwarven District, Stormwind
      Pickup timing
      Take it directly from Shoni before traveling. Gnoarn's Ironforge breadcrumb is optional.
    • The Unsent Letter #373 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 16+
      • Shareability · Not shareable
      • Start · Item start
      Starts from
      An Unsent Letter
      Location
      Edwin VanCleef's loot on the Deadmines ship
      Pickup timing
      Reserve a bag slot before VanCleef and start the quest only after the final room is secure.
  3. Inside the dungeon

    Inside

    Reserve the named bag space, complete each objective in its area, and obey the failure call before the pull expands.

    Approach objectives

    • Oh Brother. . . #167 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Do now
      Objective
      Kill Foreman Thistlenettle and loot Thistlenettle's Badge.
      Area
      Approach
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for Thistlenettle's Badge.
      Failure state
      The Foreman detour separates the party in the approach mine while cleared tunnels begin to respawn.
    • Collecting Memories #168 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Skip
      Objective
      Collect 4 Miners' Union Cards from undead miners outside the instance.
      Area
      Approach
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for the card stack.
      Failure state
      Card collection holds the party in respawning approach tunnels and delays the safer instance reset.

    Instance objectives

    • Red Silk Bandanas #214 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Do now
      Objective
      Collect 10 Red Silk Bandanas from higher-ranking Defias. The instance route supplies many eligible targets.
      Area
      Inside
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for the bandana stack.
      Failure state
      A player leaves the route to finish a short bandana count and enters an uncleared or respawned pocket alone.
    • Underground Assault #2040 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Do now
      Objective
      Kill Sneed's Shredder and loot the Gnoam Sprecklesprocket.
      Area
      Inside
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for the Gnoam Sprecklesprocket.
      Failure state
      The shredder item is missed and a player tries to move backward through a route that can repopulate.

    Final-event objectives

    • The Defias Brotherhood #166 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Do now
      Objective
      Kill Edwin VanCleef and loot the Head of VanCleef.
      Area
      Final event
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for the Head of VanCleef.
      Failure state
      The group reaches VanCleef while a player still has the escort step or no free slot for his head.
    • The Unsent Letter #373 (opens in a new tab)
      • Alliance
      • Quest acceptance · Level 16+
      • Shareability · Not shareable
      • Start · Item start
      Do now
      Objective
      Loot An Unsent Letter from Edwin VanCleef and accept the item-start quest.
      Area
      Final event
      Required bag space
      Reserve 1 bag slot
      Bag-space basis
      One free slot for An Unsent Letter before starting the quest.
      Failure state
      Full bags or rushed post-kill looting leave the letter on VanCleef while the group begins its exit.
  4. After the clear

    Turn-in

    Finish the hand-in route, keep follow-ups visible, and use the abandon call when the run cannot complete the quest safely.

    • The Defias Brotherhood #166 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Turn in to
      Gryan Stoutmantle
      Location
      Sentinel Hill tower, Westfall
      Abandon call
      Leave with the group if the head is missed. Plan a clean full rerun instead of staying on the ship or moving back through respawns.
    • Red Silk Bandanas #214 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Turn in to
      Scout Riell
      Location
      Sentinel Hill tower, Westfall
      Abandon call
      Keep the group route. Turn in an incomplete stack on a later run rather than splitting or backtracking.
    • Oh Brother. . . #167 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Turn in to
      Wilder Thistlenettle
      Location
      Dwarven District, Stormwind
      Abandon call
      Skip the detour when the route behind the group is no longer clean. Stay together and enter the instance.
    • Collecting Memories #168 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 14+
      • Shareability · Shareable
      • Start · Quest giver
      Turn in to
      Wilder Thistlenettle
      Location
      Dwarven District, Stormwind
      Abandon call
      Drop the objective when the branch is no longer clean or the party is ready to enter. Never keep the group in the mine for the last card.
    • Underground Assault #2040 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 15+
      • Shareability · Shareable
      • Start · Quest giver
      Turn in to
      Shoni the Shilent
      Location
      Dwarven District, Stormwind
      Abandon call
      Leave with the group after Sneed. Put a missed power supply on the next fresh run.
    • The Unsent Letter #373 (opens in a new tab)

      • Alliance
      • Quest acceptance · Level 16+
      • Shareability · Not shareable
      • Start · Item start
      Turn in to
      Baros Alexston
      Location
      Cathedral Square, Stormwind
      Abandon call
      Clear one slot before looting. If the letter is missed, leave with the group and do not remain alone on the ship.

Pull backward from the first room

Deadmines stays dangerous because it has stairs, corners, runners, and a ship where groups rush the next pull. Decide whether this is a careful clear or a quest run before the first pull. Low level means the toolkit is still small when the pull breaks.

The pull points

  • Tunnels and runners: kill runners cleanly, pull off odd corners, and use line of sight to bring casters into a clear pull location.

  • Stairs: a tidy pull becomes a half-pull when the second pack joins from the angle nobody watched. Move to flat ground before fighting if the tank cannot hold the room there.

  • Ship: drink, mark, and reset before boarding. Mr. Smite has stun transitions. VanCleef brings allies. Clear the patrol before Cookie.

Let the room choose the pace

Pull back when the room allows it. Reset before the ship. Mana bars and runner control set the pace for the next pull.

Buildings hide extra packs

Buildings hide runners and packs the same way caves do. Treat Deadmines as a route with narrow pulls.

Quest board boundary

The first prep board tracks six Alliance quests tied directly to this route. The Paladin-only Test of Righteousness belongs to a separate class-chain review because its objectives also cross Loch Modan, Shadowfang Keep, and Blackfathom Deeps.

By class

Class angles from this page

Mage

Use Mage control early on engineers, runners, and ship transitions. Sheep or slow the target that expands the room, then fight on flat ground.

Paladin

Use Blessings, off-healing, and support buttons after the group has pulled backward to flat ground. Keep the ship reset clean and save emergency tools for the pull that breaks.

Priest

Priest keeps Deadmines safe by calling the drink and reset when the group fights on stairs, drifts around corners, or opens ship packs from awkward spots. Heal the pull the group prepared.

Rogue

Sap, interrupts, and stuns stop the target that turns one pull into a larger one. Use control before runners move and before ship packs overlap.

Warrior

Drag the pull backward, pick flat ground, and keep a retreat lane open before threat becomes the main problem. Set the pull location before the pack makes the choice.

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