Mage Professions

Professions for Mage

Profession notes for the crafted tools, material flow, and choices that fit this class's leveling route.

Mage professions (3)

Professions

Tailoring for Bags and Cloth Gear

Tailoring provides bag space first and cloth gear upgrades from materials already dropping on the route.

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Mage routes drop regular cloth. Tailoring turns it into bags and robes, and Enchanting turns overflow greens into dust and essences for the same gear. The pair gives Mage a self-fed cloth and bag loop.

Professions

Hardcore Profession Packages by Class

Class profession defaults, alternatives, and the tools each package adds to a difficult route.

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Default: Mining plus Engineering. It covers pulls where Blink, Frost Nova, and range are already committed. Alternate: Tailoring plus Enchanting for bags, cloth pieces, and a self-fed economy. Herbalism plus Alchemy supports a slow solo route.

Professions

Engineering for Pull Control

Bombs, Target Dummies, and Sapper Charges add a stun, threat handoff, and area damage when a pull widens.

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After Blink and Frost Nova are spent, Iron Grenade can interrupt a healer without moving forward. Big Bronze Bomb can re-stun an add after Polymorph ends.