Professions

Tailoring for Bags and Cloth Gear

Tailoring provides bag space first and cloth gear upgrades from materials already dropping on the route.

Updated Jul 16, 2026 Buff My Pet Editorial

Make bags first

Tailoring makes bags first and cloth gear second. A full bag forces a choice between food, water, bandages, and potions. Each new slot gives you room to carry the supplies for the next stretch.

Useful crafts

  • Linen Bag at skill 45, Woolen Bag at 80, Mageweave Bag at 225. Each upgrade is another consumable you no longer have to leave in town.

  • Robe of Power at 190 and Black Mageweave Vest at 205. Crafted cloth pieces cover a gear gap when fresh-server auctions are thin.

  • Tailoring plus Enchanting makes a closed loop. Make gear, disenchant unused greens, then add Minor Speed and stats to the pieces you keep.

Who benefits

Mage, Priest, and Warlock get cloth throughout levels 1–60, feeding bags and cloth gear without buying raw materials. Other classes pay the same skill cost with little gear return.

Keep the bag space

Do not trade a bag slot needed for a healing potion or recovery supply. Make the bag before the next pull.

By class

Class angles from this page

Mage

Mage routes drop regular cloth. Tailoring turns it into bags and robes, and Enchanting turns overflow greens into dust and essences for the same gear. The pair gives Mage a self-fed cloth and bag loop.

Priest

Water, bandages, buff food, and healing potions all need Priest bag space. A Mageweave Bag around level 35 lets you carry the supplies together. Tailoring makes that upgrade predictable.

Warlock

Healthstones and Drain Life cover healing. Tailoring supports the storage and cloth gear curve around them. Keep Soulstones, Healthstones, consumables, and a robe upgrade in the same bag plan.

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