Shaman Dungeons

Dungeons for Shaman

Dungeon notes for this class: pull jobs, positioning, and room-specific failure states.

Shaman dungeons (3)

Dungeons

Ragefire Chasm: Early Pull Discipline

Cramped rooms, early toolkits, Taragaman, and Jergosh’s Immolate make RFC a dungeon that needs clear pull calls.

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Early Shaman choices matter in RFC. Use utility to stabilize the room and cover Immolate pressure, then reset before the group moves faster.

Dungeons

Hardcore Dungeon Discipline: Stop Before the Wipe

Set the pull location, reset call, and leave condition before the first room becomes a larger pull.

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Use totems for the room in front of the group. Solve the current pull, then reposition with the party before moving into the next hallway.

Dungeons

Blackfathom Deeps: Keep the Group Together

Stay together through the murloc rooms, patrols, and altar event. BFD punishes a group that drifts apart.

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Totems and utility simplify the current room. Drop for the pull in front of the group, stabilize it, then reset before moving into the next one.