Map the cave before the bosses
Wailing Caverns is a cave network with runners, patrols, and split paths. Bring water, bandages, and bag space. Choose a full clear or conservative partial before the first pull.
Keep the cave from widening
Mark, interrupt, and decide who starts the next pull. Lady Anacondra, Lord Serpentis, and the other Druid bosses bring sleep or heals that punish a group with no control plan.
Pull back when the cave allows it. Control or finish runners before the next room joins the pull.
Reset before boss rooms: drink, mark, and make the opening clean.
Treat the escort and objective progress as optional when the route gets messy. Leave them for a clean return run.
Keep the reset lane clear
Once the group loses the reset lane, the cave can widen a pull quickly. Stop at transitions, agree on the next room, then move together.
Leave with a clean route
Take quest credit when the cave route stays clean. Leave when the reset lane breaks.