When a pull turns
Kick interrupts a heal cast, so take the next caster only when it is ready.
Sprint only when a clear exit lane remains.
Vanish resets the pull on open ground, away from patrols and nearby camps.
Dungeon calls
Sap keeps the marked add out of the pull when you confirm its target with the tank.If the tank changes targets before the next pull, confirm a new Sap mark.
Stop for the healer's drink because their mana sets the pace.
Leave now
Leave when HP drops below 30% and bandage is cooling down.
Leave when Vanish is used and the pull keeps growing.
Leave when an elite or boss is stun-immune and breaks the control plan.
Leave when a patrol drops Stealth during the scout.