Guides - Combat

Combat Rogue Survival: When a Pull Turns

Combat Rogue survives a bad pull by keeping one mob Sapped, interrupting the cast, and vanishing on clear ground.

Draft Updated Jul 16, 2026 Buff My Pet Editorial Sharp tools, thin margins All levels

When a pull turns

  • Kick interrupts a heal cast, so take the next caster only when it is ready.

  • Sprint only when a clear exit lane remains.

  • Vanish resets the pull on open ground, away from patrols and nearby camps.

Dungeon calls

  • Sap keeps the marked add out of the pull when you confirm its target with the tank.

  • If the tank changes targets before the next pull, confirm a new Sap mark.

  • Stop for the healer's drink because their mana sets the pace.

Leave now

  • Leave when HP drops below 30% and bandage is cooling down.

  • Leave when Vanish is used and the pull keeps growing.

  • Leave when an elite or boss is stun-immune and breaks the control plan.

  • Leave when a patrol drops Stealth during the scout.

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