Mage Dungeons

Dungeons for Mage

Dungeon notes for this class: pull jobs, positioning, and room-specific failure states.

Mage dungeons (3)

Dungeons

Shadowfang Keep: Pull Back From the Stairs

Pull casters around a clear corner, then manage Springvale and Arugal with interrupts ready.

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Use Sheep, slows, and burst to shrink the room early. Control the Worgen or caster that makes the angle worse before the party reaches a doorway.

Dungeons

Deadmines: Stairs, Runners, and the Ship

A low-level Alliance dungeon with runners, corners, stair pulls, and a ship that needs a reset before boarding.

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Use Mage control early on engineers, runners, and ship transitions. Sheep or slow the target that expands the room, then fight on flat ground.