Dungeons

Maraudon: Route and Reset Discipline

Choose purple, orange, or inner before zoning, then prepare for larva pulls, water use, and Princess Theradras’ dust field.

Updated Jul 16, 2026 Buff My Pet Editorial

Choose the route before the portal

Maraudon has purple, orange, and inner entrances. Most groups use purple or orange to reach the inner section. Agree on the route before zoning in. A route argument at a fork costs water and time.

Larva pulls and Theradras

  • Larva often come in pairs and chain into more waves. Keep the pull small.

  • Nature resistance potions help with sustained plant-trash damage. Ambient DoTs continue through the fight. Move out of Princess Theradras’ dust field.

  • On Theradras, stand at maximum melee range and move laterally when dust appears. The knockback into the field is the kill condition.

  • Bring two full stacks of water per caster. Maraudon is a long run with few easy stops.

Keep the final route deliberate

Skipped trash can respawn behind the group while it fights Theradras. Clear deliberately, keep ranged at range, and keep melee at the edge of their swing distance through the final route.

The dust field needs movement

At Theradras, move laterally when the dust field appears. The knockback into it is the kill condition.

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