General

Grouping, Layering, and Hardcore Etiquette

A good group agrees on a reset call, pull pace, and patrol information before an invite changes the layer.

Updated Jul 16, 2026 Buff My Pet Editorial

Plan the room before grouping

Grouping gives more control, damage, and recovery. The group still needs one pull plan instead of several players acting at once.

An invite can change the layer

Grouping can change layers. The cleared patch of ground can become a different patch as soon as the invite is accepted.

Accept invites in a safe place

  • Do not accept an invite inside a camp, cave, or patrol pocket. A layer change can replace the cleared ground with active mobs.

  • Confirm the pace before the dungeon begins.

  • Name the marker and the person allowed to call the reset.

Group habits

Let the group read the room

Give the player drinking, checking patrols, or asking for a mark time to finish the preparation.

Call danger before the pull

Put a known runner route, spawn cluster, or patrol line in chat before the pull.

Friendly groups still need roles

Assign the pull, crowd control, and reset call. Do not assume someone else owns the room.

Coordinate early

Share patrol information, pull pace, and reset calls before entering the next room.

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