Guides - Frost

Frost Mage Survival: Keep Space

Frost Mage survival depends on space, an early sheep, a planned Blink landing, and enough mana to leave the pull.

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Get-out order

  • Frost Nova when a target reaches melee. Walk back two body lengths before the next cast.

  • Blink when Nova breaks early or an add reaches you, after checking the landing ground before the pull.

  • Cold Snap returns Frost cooldowns. Use it when the first answer does not solve the room.

  • Ice Block buys ten seconds. Cancel with a clear route before the mobs recover.

Bad exits

  • Blinking into terrain can send you into a wall, a ledge, or the pack behind you.

  • Even when Frostbolt is almost finished, do not stand in melee to finish the cast.

  • Use Ice Barrier to create room, then move out of melee before the shield disappears.

  • Polymorph the second mob before it joins. Do not sheep the mob already hitting you.

Dungeon calls

  • Wait for the healer to drink before the next pack.

  • If a Rogue opens before sheep, mark the second mob before the next pull.

  • When the tank collects a caster pack, Counterspell stops one cast at a time.

Leave now

  • Leave the pull if Nova breaks early and Blink is down.

  • Leave the pull when two casters reach range after Counterspell.

  • Leave the pull if Ice Block ends and cooldowns stay down.

  • Reset before the next pull when mana falls below 20% with the pull open.

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