Paladin Dungeons

Dungeons for Paladin

Dungeon notes for this class: pull jobs, positioning, and room-specific failure states.

Paladin dungeons (4)

Dungeons

Shadowfang Keep: Pull Back From the Stairs

Pull casters around a clear corner, then manage Springvale and Arugal with interrupts ready.

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Support the pullback, cleanse where available, and keep emergency tools for the room that breaks. Reset before each staircase.

Dungeons

Hardcore Dungeon Discipline: Stop Before the Wipe

Set the pull location, reset call, and leave condition before the first room becomes a larger pull.

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Before the pull, decide which cooldown stabilizes the group and which stays for the point of no return. Tie Blessings and emergency buttons to a named problem.

Dungeons

Deadmines: Stairs, Runners, and the Ship

A low-level Alliance dungeon with runners, corners, stair pulls, and a ship that needs a reset before boarding.

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Use Blessings, off-healing, and support buttons after the group has pulled backward to flat ground. Keep the ship reset clean and save emergency tools for the pull that breaks.

Dungeons

Blackfathom Deeps: Keep the Group Together

Stay together through the murloc rooms, patrols, and altar event. BFD punishes a group that drifts apart.

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Use transitions to refresh Blessings, cleanse, and handle small problems before the next pull. Fill mana, check buffs, and name the target while the group is stopped.