Levels 30-40
Enter around 32, when the opening camps are within the character’s level range.
Distance limits recovery
Isolation: camps are spread out. A broken pull leaves help far away.
Kolkar and Magram centaur: dense camps with runners. Pull from the edge of the camp.
Kodo Graveyard: vultures and ghosts overlap. One target can become three quickly.
Plan for the road
Take the flight path early. Walking Desolace takes time and limits a quick return after a broken pull.
Do Centaur quests one camp at a time. Return for the next camp after the first is clear.
A broken pull has a long reset
Desolace can turn one broken pull into a long run back through scattered camps.