Levels 40-50
Arrive around 42, when the first camps are within the character’s level range.
Open ground still has pull risk
Wastewander camps: dense camps with casters and melee. The caster roots, then the melee closes the distance.
Pirates: south of the zone with fast respawns, multiple casters, and runners at low health.
Insects: Silithid hives have tight tunnels and patrols. Treat each hive as a small dungeon route.
Use open ground for pull angles
Do Gadgetzan quests first. They are close to the flight path and have the shortest travel time.
Save pirate quests for 45+. Their density and respawns raise the pull risk.
Pull singles out of camps before closing distance. Use the open terrain to keep an exit lane before a root lands.
A root removes the exit lane
Wastewander roots can remove the exit lane from an otherwise open pull. Pull from clear terrain.