Zones

Tanaris

Use open terrain for Wastewander and pirate camps. Roots, respawns, and Silithid tunnels remove the exit from a pull.

Updated Jul 16, 2026 Buff My Pet Editorial

Levels 40-50

Arrive around 42, when the first camps are within the character’s level range.

Open ground still has pull risk

  • Wastewander camps: dense camps with casters and melee. The caster roots, then the melee closes the distance.

  • Pirates: south of the zone with fast respawns, multiple casters, and runners at low health.

  • Insects: Silithid hives have tight tunnels and patrols. Treat each hive as a small dungeon route.

Use open ground for pull angles

  • Do Gadgetzan quests first. They are close to the flight path and have the shortest travel time.

  • Save pirate quests for 45+. Their density and respawns raise the pull risk.

  • Pull singles out of camps before closing distance. Use the open terrain to keep an exit lane before a root lands.

A root removes the exit lane

Wastewander roots can remove the exit lane from an otherwise open pull. Pull from clear terrain.

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